package rickyGame.events
{
	import flash.events.Event;
	
	import ricky.scene.Scene;
	
	public class SceneEvent extends Event
	{
		/**
		 * 场景加载完成事件
		 */
		public static const SCENE_LOADED:String="Scene_Loaded";
		
		public function SceneEvent(type:String,scene:Scene=null, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			this.scene=scene;
			super(type, bubbles, cancelable);
		}
		
		public var scene:Scene;
	}
}